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Hideo Kojima's magnum opus, Metal Gear Solid V: The Phantom Pain, is out today on the PS4, Xbox 1, PS3, Xbox 360, and PC. In spite of all of the Konami drama over the concluding year, MGSV is no worse for habiliment. In fact, information technology's received almost-on universal praise for both its appetite and gameplay execution. Simply how do the graphics hold up?

First thing's first: the resolution is different across the board. The concluding-gen consoles are rendering the game at roughly 992×720, the Xbox 1 is running at 1600×900, the PS4 at 1920×1080, and the PC version can evangelize 4K if you take the gear to handle it. While information technology'southward slightly disappointing that the Xbox I even so can't hit 1080p, this is a substantial boost from last year's 720p release of Metal Gear Solid: Ground Zeroes on Microsoft's console.

Over at Eurogamer'southward Digital Foundry, y'all can run across a total breakdown of all of the console versions. Sadly, the PC version will have to look a bit, but expectations are definitely high afterward a solid showing with Ground Zeroes. Thankfully, both of the current-gen consoles are capable of delivering a nearly perfect 60 frames per second. In that location are occasional dips on both platforms, but it'southward pretty rare. I've spent about three hours with the PS4 version already, and information technology'due south been silky smooth from elevation to bottom. Gameplay is absolutely unhampered here.

The PS4 offers better texture filtering than the Xbox One, but the difference is picayune. Pop-in is extremely mild on the newer consoles, and you probably won't fifty-fifty find it. However, i thing stands out as specially puzzling. Subsurface handful, an effect designed to make skin look slightly more realistic, seems to be missing completely from the Xbox One version. That consequence was nowadays on the Footing Zeroes release for the Xbox One, and information technology isn't even peculiarly taxing on the hardware. Digital Foundry is so dislocated past this omission, the squad posits that it might really be a bug that can be patched downwardly the road.

Unsurprisingly, the Xbox 360 and PS3 versions of the game don't hold up quite so well. The target frame rate is halved to 30 frames per second, merely neither the PS3 or 360 can keep information technology pegged. The PS3 seems to be running at a slightly worse frame rate over all, but neither one is very skillful. There's substantially more popular-in, and the textures are clearly blurrier on the erstwhile consoles.

Nevertheless, it's nonetheless impressive that the entire game is running on these ancient machines. The unstable frame rate will make lining upward shots during frantic moments a bit harder, but it's dainty that those among us still clinging to the last-gen consoles withal get to bask what seems to be the last "existent" Metal Gear game.